R-Type
Public Member Functions | List of all members
PauseScene Class Reference

#include <PauseScene.hpp>

Inheritance diagram for PauseScene:
GameEngine::IScene

Public Member Functions

 PauseScene (GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen)
 
 ~PauseScene ()=default
 
void load () override
 
void unload () override
 
void addEntityToUnload (GameEngine::Entity entity) override
 
void update () override
 
- Public Member Functions inherited from GameEngine::IScene
virtual ~IScene ()=default
 

Constructor & Destructor Documentation

◆ PauseScene()

PauseScene::PauseScene ( GameEngine::GameEngine gameEngine,
GameState state,
bool &  isOpen 
)
inline

◆ ~PauseScene()

PauseScene::~PauseScene ( )
default

Member Function Documentation

◆ addEntityToUnload()

void PauseScene::addEntityToUnload ( GameEngine::Entity  entity)
overridevirtual

Implements GameEngine::IScene.

◆ load()

void PauseScene::load ( )
overridevirtual

Implements GameEngine::IScene.

◆ unload()

void PauseScene::unload ( )
overridevirtual

Implements GameEngine::IScene.

◆ update()

void PauseScene::update ( )
overridevirtual

Implements GameEngine::IScene.


The documentation for this class was generated from the following files: