R-Type
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#include <PauseScene.hpp>
Public Member Functions | |
PauseScene (GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen) | |
~PauseScene ()=default | |
void | load () override |
void | unload () override |
void | addEntityToUnload (GameEngine::Entity entity) override |
void | update () override |
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virtual | ~IScene ()=default |
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inline |
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default |
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.