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R-Type
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#include <PauseScene.hpp>
Public Member Functions | |
| PauseScene (GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen) | |
| ~PauseScene ()=default | |
| void | load () override |
| void | unload () override |
| void | addEntityToUnload (GameEngine::Entity entity) override |
| void | update () override |
Public Member Functions inherited from GameEngine::IScene | |
| virtual | ~IScene ()=default |
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inline |
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default |
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.
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overridevirtual |
Implements GameEngine::IScene.