R-Type
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This is the complete list of members for PauseScene, including all inherited members.
addEntityToUnload(GameEngine::Entity entity) override | PauseScene | virtual |
load() override | PauseScene | virtual |
PauseScene(GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen) | PauseScene | inline |
unload() override | PauseScene | virtual |
update() override | PauseScene | virtual |
~IScene()=default | GameEngine::IScene | virtual |
~PauseScene()=default | PauseScene |