R-Type
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Entity class for the game engine. More...
#include <Entity.hpp>
Public Member Functions | |
~Entity ()=default | |
Default destructor. More... | |
operator std::size_t () const | |
Overload to be able to use the entity as a size_t. More... | |
Friends | |
class | Registry |
Entity class for the game engine.
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default |
Default destructor.
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inline |
Overload to be able to use the entity as a size_t.
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friend |