8 #ifndef PAUSESCENE_HPP_
9 #define PAUSESCENE_HPP_
18 : _gameEngine(gameEngine), _state(state), _isOpen(isOpen)
30 std::vector<GameEngine::Entity> _entities;
Entity class for the game engine.
Definition: Entity.hpp:18
Game engine class, will manage all the necessary classes for the game.
Definition: GameEngine.hpp:40
Definition: IScene.hpp:15
Definition: PauseScene.hpp:15
void addEntityToUnload(GameEngine::Entity entity) override
Definition: PauseScene.cpp:83
void update() override
Definition: PauseScene.cpp:85
void unload() override
Definition: PauseScene.cpp:75
void load() override
Definition: PauseScene.cpp:11
PauseScene(GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen)
Definition: PauseScene.hpp:17