R-Type
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Game engine class, will manage all the necessary classes for the game. More...
#include <GameEngine.hpp>
Public Member Functions | |
GameEngine (std::size_t maxEntities=1024) | |
~GameEngine ()=default | |
Default destructor. More... | |
Public Attributes | |
EventManager | eventManager |
Event manager for the game engine. More... | |
Registry | registry |
Registry managing entities, components and systems. More... | |
DeltaTime | deltaTime |
Delta time class managing the delta time. More... | |
SceneManager | sceneManager |
Window of the game. More... | |
AssetManager | assetManager |
PrefabManager | prefabManager |
Game engine class, will manage all the necessary classes for the game.
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inline |
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default |
Default destructor.
AssetManager GameEngine::GameEngine::assetManager |
DeltaTime GameEngine::GameEngine::deltaTime |
Delta time class managing the delta time.
EventManager GameEngine::GameEngine::eventManager |
Event manager for the game engine.
PrefabManager GameEngine::GameEngine::prefabManager |
SceneManager GameEngine::GameEngine::sceneManager |
Window of the game.