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R-Type
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#include "SparseArray.hpp"#include "utils/CollisionsUtils.hpp"#include "components/TransformComponent.hpp"#include "components/CollisionComponent.hpp"#include "components/GravityComponent.hpp"#include "components/HealthComponent.hpp"#include "scenes/GameScene.hpp"Functions | |
| void | standardGravityCollisionCallback (const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms, SparseArray< GameEngine::GravityComponent > &gravity) |
| void | changeDirGravityCollisionCallback (const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms, SparseArray< GameEngine::GravityComponent > &gravity, SparseArray< GameEngine::TextureComponent > &textures) |
| void changeDirGravityCollisionCallback | ( | const std::size_t & | entityId, |
| SparseArray< GameEngine::CollisionComponent > & | collisions, | ||
| SparseArray< GameEngine::TransformComponent > & | transforms, | ||
| SparseArray< GameEngine::GravityComponent > & | gravity, | ||
| SparseArray< GameEngine::TextureComponent > & | textures | ||
| ) |
| void standardGravityCollisionCallback | ( | const std::size_t & | entityId, |
| SparseArray< GameEngine::CollisionComponent > & | collisions, | ||
| SparseArray< GameEngine::TransformComponent > & | transforms, | ||
| SparseArray< GameEngine::GravityComponent > & | gravity | ||
| ) |