R-Type
TransformComponent.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** R-Type
4 ** File description:
5 ** Transform
6 */
7 
8 #ifndef TRANSFORM_HPP_
9 #define TRANSFORM_HPP_
10 #include "utils/Vector.hpp"
11 
12 namespace GameEngine
13 {
15  {
18  };
19 } // namespace GameEngine
20 
21 #endif /* !TRANSFORM_HPP_ */
Definition: AssetManager.hpp:15
Definition: TransformComponent.hpp:15
Vector2< float > velocity
Definition: TransformComponent.hpp:17
Vector2< float > position
Definition: TransformComponent.hpp:16