R-Type
GameEngine
include
components
TransformComponent.hpp
Go to the documentation of this file.
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/*
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** EPITECH PROJECT, 2023
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** R-Type
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** File description:
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** Transform
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*/
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#ifndef TRANSFORM_HPP_
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#define TRANSFORM_HPP_
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#include "
utils/Vector.hpp
"
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namespace
GameEngine
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{
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struct
TransformComponent
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{
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Vector2<float>
position
;
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Vector2<float>
velocity
;
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};
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}
// namespace GameEngine
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#endif
/* !TRANSFORM_HPP_ */
Vector.hpp
GameEngine::Vector2< float >
GameEngine
Definition:
AssetManager.hpp:15
GameEngine::TransformComponent
Definition:
TransformComponent.hpp:15
GameEngine::TransformComponent::velocity
Vector2< float > velocity
Definition:
TransformComponent.hpp:17
GameEngine::TransformComponent::position
Vector2< float > position
Definition:
TransformComponent.hpp:16
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