#include <TextureComponent.hpp>
◆ animated
bool GameEngine::TextureComponent::animated |
◆ animationSpeed
float GameEngine::TextureComponent::animationSpeed |
◆ animeid
size_t GameEngine::TextureComponent::animeid |
◆ isRendered
bool GameEngine::TextureComponent::isRendered |
◆ lastUpdate
float GameEngine::TextureComponent::lastUpdate |
◆ path
std::string GameEngine::TextureComponent::path |
◆ renderLayer
size_t GameEngine::TextureComponent::renderLayer |
◆ sprite
Sprite GameEngine::TextureComponent::sprite |
◆ textureRects
std::vector<Rect<int> > GameEngine::TextureComponent::textureRects |
◆ textureSize
Rect<int> GameEngine::TextureComponent::textureSize |
The documentation for this struct was generated from the following file: