R-Type
Public Attributes | List of all members
GameEngine::TextureComponent Struct Reference

#include <TextureComponent.hpp>

Public Attributes

std::string path
 
Sprite sprite
 
bool animated
 
Rect< int > textureSize
 
std::vector< Rect< int > > textureRects
 
float animationSpeed
 
bool isRendered
 
float lastUpdate
 
size_t animeid
 
size_t renderLayer
 

Member Data Documentation

◆ animated

bool GameEngine::TextureComponent::animated

◆ animationSpeed

float GameEngine::TextureComponent::animationSpeed

◆ animeid

size_t GameEngine::TextureComponent::animeid

◆ isRendered

bool GameEngine::TextureComponent::isRendered

◆ lastUpdate

float GameEngine::TextureComponent::lastUpdate

◆ path

std::string GameEngine::TextureComponent::path

◆ renderLayer

size_t GameEngine::TextureComponent::renderLayer

◆ sprite

Sprite GameEngine::TextureComponent::sprite

◆ textureRects

std::vector<Rect<int> > GameEngine::TextureComponent::textureRects

◆ textureSize

Rect<int> GameEngine::TextureComponent::textureSize

The documentation for this struct was generated from the following file: