#include <CollisionComponent.hpp>
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| template<typename Function , class... Components> |
| void | addAction (Registry ®istry, const Function &function) |
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◆ addAction()
template<typename Function , class... Components>
| void GameEngine::CollisionComponent::addAction |
( |
Registry & |
registry, |
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const Function & |
function |
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) |
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inline |
◆ actions
| std::vector<std::function<void(const std::size_t &entityId)> > GameEngine::CollisionComponent::actions |
◆ collider
| Rectf GameEngine::CollisionComponent::collider |
◆ isActive
| bool GameEngine::CollisionComponent::isActive = true |
◆ layer
| std::size_t GameEngine::CollisionComponent::layer |
The documentation for this struct was generated from the following file: