R-Type
Public Member Functions | List of all members
MainMenuScene Class Reference

#include <MainMenuScene.hpp>

Inheritance diagram for MainMenuScene:
GameEngine::IScene

Public Member Functions

 MainMenuScene (GameEngine::GameEngine &gameEngine, GameState &state)
 
 ~MainMenuScene ()=default
 
void load () override
 
void unload () override
 
void addEntityToUnload (GameEngine::Entity entity) override
 
void update () override
 
- Public Member Functions inherited from GameEngine::IScene
virtual ~IScene ()=default
 

Constructor & Destructor Documentation

◆ MainMenuScene()

MainMenuScene::MainMenuScene ( GameEngine::GameEngine gameEngine,
GameState state 
)
inline

◆ ~MainMenuScene()

MainMenuScene::~MainMenuScene ( )
default

Member Function Documentation

◆ addEntityToUnload()

void MainMenuScene::addEntityToUnload ( GameEngine::Entity  entity)
overridevirtual

Implements GameEngine::IScene.

◆ load()

void MainMenuScene::load ( )
overridevirtual

Implements GameEngine::IScene.

◆ unload()

void MainMenuScene::unload ( )
overridevirtual

Implements GameEngine::IScene.

◆ update()

void MainMenuScene::update ( )
overridevirtual

Implements GameEngine::IScene.


The documentation for this class was generated from the following files: