Definition: MainMenuScene.hpp:15
void load() override
Definition: MainMenuScene.cpp:11
void addEntityToUnload(GameEngine::Entity entity) override
Definition: MainMenuScene.cpp:43
MainMenuScene(GameEngine::GameEngine &gameEngine, GameState &state)
Definition: MainMenuScene.hpp:17
void unload() override
Definition: MainMenuScene.cpp:35
void update() override
Definition: MainMenuScene.cpp:45