R-Type
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#include <PositionSystem.hpp>
Public Member Functions | |
PositionSystem (const float &deltaTime) | |
~PositionSystem ()=default | |
void | operator() (SparseArray< TransformComponent > &transforms, SparseArray< TextureComponent > &textures, SparseArray< GravityComponent > &gravities) |
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inline |
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default |
void GameEngine::PositionSystem::operator() | ( | SparseArray< TransformComponent > & | transforms, |
SparseArray< TextureComponent > & | textures, | ||
SparseArray< GravityComponent > & | gravities | ||
) |