R-Type
Public Member Functions | List of all members
GameEngine::PositionSystem Class Reference

#include <PositionSystem.hpp>

Public Member Functions

 PositionSystem (const float &deltaTime)
 
 ~PositionSystem ()=default
 
void operator() (SparseArray< TransformComponent > &transforms, SparseArray< TextureComponent > &textures, SparseArray< GravityComponent > &gravities)
 

Constructor & Destructor Documentation

◆ PositionSystem()

GameEngine::PositionSystem::PositionSystem ( const float &  deltaTime)
inline

◆ ~PositionSystem()

GameEngine::PositionSystem::~PositionSystem ( )
default

Member Function Documentation

◆ operator()()

void GameEngine::PositionSystem::operator() ( SparseArray< TransformComponent > &  transforms,
SparseArray< TextureComponent > &  textures,
SparseArray< GravityComponent > &  gravities 
)

The documentation for this class was generated from the following files: