8 #ifndef WINLOSESCENE_HPP_
9 #define WINLOSESCENE_HPP_
18 : _gameEngine(gameEngine), _state(state), _isOpen(isOpen)
30 std::vector<GameEngine::Entity> _entities;
Entity class for the game engine.
Definition: Entity.hpp:18
Game engine class, will manage all the necessary classes for the game.
Definition: GameEngine.hpp:40
Definition: IScene.hpp:15
Definition: WinLoseScene.hpp:15
void load() override
Definition: WinLoseScene.cpp:11
void unload() override
Definition: WinLoseScene.cpp:67
WinLoseScene(GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen)
Definition: WinLoseScene.hpp:17
void update() override
Definition: WinLoseScene.cpp:75
void addEntityToUnload(GameEngine::Entity entity) override
Definition: WinLoseScene.cpp:65