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R-Type
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Classes | |
| struct | EndGameData |
| struct | InputData |
| struct | ScoreData |
| struct | StatePlayerData |
| struct | ControllableData |
| struct | EntityIdData |
| struct | HeaderDataPacket |
| struct | CollisionResponse |
| struct | TextureResponse |
| struct | TransformData |
| struct | CollisionData |
| struct | TextureData |
| struct | MoveData |
| struct | ShootData |
Enumerations | |
| enum class | ComponentType : uint8_t { TRANSFORM = 1 , COLLISION , TEXTURE , CONTROLLABLE , INPUT , COLLISION_RES , TEXTURE_RES , TEXTURE_STATE } |
| enum class | PacketType : uint8_t { STRING = 10 , CONNEXION , DESTROY , SCORE , ENDGAME } |
| enum class | InputType : uint8_t { UP = 0 , RIGHT , DOWN , LEFT , SHOOT } |
| enum class | TextureType : uint8_t { NONE = 1 , PLAYER , SIMPLE_SHOOT , CHARGED_SHOOT , SIMPLE_MOB , MEDIUM_MOB } |
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strong |
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strong |
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strong |
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strong |