R-Type
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#include <MapLoader.hpp>
Public Member Functions | |
MapLoader (GameEngine::GameEngine &engine, std::vector< GameEngine::Entity > &entities) | |
~MapLoader ()=default | |
void | loadMap (const std::string &path, GameEngine::Vector2< float > const &position, float blockSize) |
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inline |
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default |
void MapLoader::loadMap | ( | const std::string & | path, |
GameEngine::Vector2< float > const & | position, | ||
float | blockSize | ||
) |