R-Type
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#include <InputSystem.hpp>
Public Member Functions | |
InputSystem (EventManager &eventManager) | |
~InputSystem ()=default | |
void | operator() (SparseArray< InputComponent > &inputs) |
void | handleInput (std::size_t id, std::pair< Input::InputType, Input::Keyboard::Key > inputInfo) |
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inline |
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default |
void GameEngine::InputSystem::handleInput | ( | std::size_t | id, |
std::pair< Input::InputType, Input::Keyboard::Key > | inputInfo | ||
) |
void GameEngine::InputSystem::operator() | ( | SparseArray< InputComponent > & | inputs | ) |