R-Type
Public Member Functions | List of all members
GameEngine::InputSystem Class Reference

#include <InputSystem.hpp>

Public Member Functions

 InputSystem (EventManager &eventManager)
 
 ~InputSystem ()=default
 
void operator() (SparseArray< InputComponent > &inputs)
 
void handleInput (std::size_t id, std::pair< Input::InputType, Input::Keyboard::Key > inputInfo)
 

Constructor & Destructor Documentation

◆ InputSystem()

GameEngine::InputSystem::InputSystem ( EventManager eventManager)
inline

◆ ~InputSystem()

GameEngine::InputSystem::~InputSystem ( )
default

Member Function Documentation

◆ handleInput()

void GameEngine::InputSystem::handleInput ( std::size_t  id,
std::pair< Input::InputType, Input::Keyboard::Key inputInfo 
)

◆ operator()()

void GameEngine::InputSystem::operator() ( SparseArray< InputComponent > &  inputs)

The documentation for this class was generated from the following files: