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R-Type
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#include <InputComponent.hpp>
Public Member Functions | |
| void | addInput (Input::InputType inputType, Input::Keyboard::Key key) |
Public Attributes | |
| std::map< Input::InputType, Input::Keyboard::Key > | inputs |
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inline |
| std::map<Input::InputType, Input::Keyboard::Key> GameEngine::InputComponent::inputs |