R-Type
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#include <DamageSystem.hpp>
Public Member Functions | |
DamageSystem (EventManager &eventManager) | |
~DamageSystem ()=default | |
void | operator() (SparseArray< DamageComponent > &damages, SparseArray< HealthComponent > &healths) |
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inline |
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default |
void GameEngine::DamageSystem::operator() | ( | SparseArray< DamageComponent > & | damages, |
SparseArray< HealthComponent > & | healths | ||
) |