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DamageSystem.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** DamageSystem.hpp
4 ** File description:
5 ** DamageSystem
6 */
7 
8 #ifndef DAMAGESYSTEM_HPP_
9 #define DAMAGESYSTEM_HPP_
10 #include "GameEngine.hpp"
11 #include "Registry.hpp"
14 
15 namespace GameEngine
16 {
18  {
19  public:
20  DamageSystem(EventManager &eventManager) : _eventManager(eventManager){};
21  ~DamageSystem() = default;
22 
24 
25  protected:
26  private:
27  EventManager &_eventManager;
28  };
29 } // namespace GameEngine
30 #endif /* !DAMAGESYSTEM_HPP_ */
Definition: DamageSystem.hpp:18
void operator()(SparseArray< DamageComponent > &damages, SparseArray< HealthComponent > &healths)
Definition: DamageSystem.cpp:13
DamageSystem(EventManager &eventManager)
Definition: DamageSystem.hpp:20
class to help create and manage all the event handlers
Definition: Event.hpp:135
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15