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R-Type
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#include <CollisionSystem.hpp>
Public Member Functions | |
| CollisionSystem () | |
| ~CollisionSystem ()=default | |
| void | operator() (SparseArray< CollisionComponent > &collisions) |
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inline |
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default |
| void GameEngine::CollisionSystem::operator() | ( | SparseArray< CollisionComponent > & | collisions | ) |