R-Type
CollisionSystem.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** R-Type
4 ** File description:
5 ** CollisionSystem
6 */
7 
8 #ifndef COLLISIONSYSTEM_HPP_
9 #define COLLISIONSYSTEM_HPP_
10 #include "GameEngine.hpp"
11 #include "Registry.hpp"
12 
13 namespace GameEngine
14 {
16  {
17  public:
19  ~CollisionSystem() = default;
20 
22  };
23 } // namespace GameEngine
24 
25 #endif /* !COLLISIONSYSTEM_HPP_ */
Definition: CollisionSystem.hpp:16
void operator()(SparseArray< CollisionComponent > &collisions)
Definition: CollisionSystem.cpp:12
CollisionSystem()
Definition: CollisionSystem.hpp:18
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15