8 #ifndef COLLISIONSYSTEM_HPP_
9 #define COLLISIONSYSTEM_HPP_
Definition: CollisionSystem.hpp:16
void operator()(SparseArray< CollisionComponent > &collisions)
Definition: CollisionSystem.cpp:12
CollisionSystem()
Definition: CollisionSystem.hpp:18
~CollisionSystem()=default
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15