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R-Type
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#include <CameraSystem.hpp>
Public Member Functions | |
| CameraSystem ()=default | |
| ~CameraSystem ()=default | |
| void | operator() (SparseArray< CameraComponent > &cameras, SparseArray< TransformComponent > &transforms) |
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default |
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default |
| void GameEngine::CameraSystem::operator() | ( | SparseArray< CameraComponent > & | cameras, |
| SparseArray< TransformComponent > & | transforms | ||
| ) |