R-Type
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#include <CameraSystem.hpp>
Public Member Functions | |
CameraSystem ()=default | |
~CameraSystem ()=default | |
void | operator() (SparseArray< CameraComponent > &cameras, SparseArray< TransformComponent > &transforms) |
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default |
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default |
void GameEngine::CameraSystem::operator() | ( | SparseArray< CameraComponent > & | cameras, |
SparseArray< TransformComponent > & | transforms | ||
) |