R-Type
CameraSystem.hpp
Go to the documentation of this file.
1 /*
2 ** EPITECH PROJECT, 2023
3 ** R-Type
4 ** File description:
5 ** CameraSystem
6 */
7 
8 #ifndef CAMERASYSTEM_HPP_
9 #define CAMERASYSTEM_HPP_
10 #include "GameEngine.hpp"
11 #include "Registry.hpp"
14 
15 namespace GameEngine
16 {
18  {
19  public:
20  CameraSystem() = default;
21  ~CameraSystem() = default;
22 
24  };
25 } // namespace GameEngine
26 
27 #endif /* !CAMERASYSTEM_HPP_ */
Definition: CameraSystem.hpp:18
void operator()(SparseArray< CameraComponent > &cameras, SparseArray< TransformComponent > &transforms)
Definition: CameraSystem.cpp:12
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15