R-Type
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Class representing the sprite sheet animation system. More...
#include <AnimationSystem.hpp>
Public Member Functions | |
AnimationSystem (const float &deltaTime) | |
constructor More... | |
~AnimationSystem ()=default | |
destructor More... | |
void | operator() (SparseArray< TextureComponent > &texture) |
overload of () operator function that updates the texture to the next animation More... | |
Class representing the sprite sheet animation system.
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inline |
constructor
deltaTime | The delta time of the game for handle game animation |
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default |
destructor
void GameEngine::AnimationSystem::operator() | ( | SparseArray< TextureComponent > & | texture | ) |
overload of () operator function that updates the texture to the next animation
texture | the Array that contains the texture components |