8 #ifndef ANIMATIONSYSTEM_HPP_
9 #define ANIMATIONSYSTEM_HPP_
29 const float &_deltaTime;
Class representing the sprite sheet animation system.
Definition: AnimationSystem.hpp:17
~AnimationSystem()=default
destructor
void operator()(SparseArray< TextureComponent > &texture)
overload of () operator function that updates the texture to the next animation
Definition: AnimationSystem.cpp:14
AnimationSystem(const float &deltaTime)
constructor
Definition: AnimationSystem.hpp:21
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15