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R-Type
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#include <cstdint>Go to the source code of this file.
Classes | |
| struct | RType::Protocol::EndGameData |
| struct | RType::Protocol::InputData |
| struct | RType::Protocol::ScoreData |
| struct | RType::Protocol::StatePlayerData |
| struct | RType::Protocol::ControllableData |
| struct | RType::Protocol::EntityIdData |
| struct | RType::Protocol::HeaderDataPacket |
| struct | RType::Protocol::CollisionResponse |
| struct | RType::Protocol::TextureResponse |
| struct | RType::Protocol::TransformData |
| struct | RType::Protocol::CollisionData |
| struct | RType::Protocol::TextureData |
| struct | RType::Protocol::MoveData |
| struct | RType::Protocol::ShootData |
Namespaces | |
| RType | |
| RType::Protocol | |
Enumerations | |
| enum class | RType::Protocol::ComponentType : uint8_t { RType::Protocol::TRANSFORM = 1 , RType::Protocol::COLLISION , RType::Protocol::TEXTURE , RType::Protocol::CONTROLLABLE , RType::Protocol::INPUT , RType::Protocol::COLLISION_RES , RType::Protocol::TEXTURE_RES , RType::Protocol::TEXTURE_STATE } |
| enum class | RType::Protocol::PacketType : uint8_t { RType::Protocol::STRING = 10 , RType::Protocol::CONNEXION , RType::Protocol::DESTROY , RType::Protocol::SCORE , RType::Protocol::ENDGAME } |
| enum class | RType::Protocol::InputType : uint8_t { RType::Protocol::UP = 0 , RType::Protocol::RIGHT , RType::Protocol::DOWN , RType::Protocol::LEFT , RType::Protocol::SHOOT } |
| enum class | RType::Protocol::TextureType : uint8_t { RType::Protocol::NONE = 1 , RType::Protocol::PLAYER , RType::Protocol::SIMPLE_SHOOT , RType::Protocol::CHARGED_SHOOT , RType::Protocol::SIMPLE_MOB , RType::Protocol::MEDIUM_MOB } |