R-Type
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#include "GameEngine.hpp"
#include "Registry.hpp"
#include "components/TransformComponent.hpp"
#include "components/TextureComponent.hpp"
#include "components/GravityComponent.hpp"
Go to the source code of this file.
Classes | |
class | GameEngine::GravitySystem |
Namespaces | |
GameEngine | |
Typedefs | |
using | GameEngine::GravityFunction = std::function< void(SparseArray< GravityComponent > &)> |