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R-Type
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#include <GravitySystem.hpp>
Public Member Functions | |
| GravitySystem (const float &deltaTime) | |
| ~GravitySystem ()=default | |
| void | operator() (SparseArray< GravityComponent > &gravity) |
Protected Attributes | |
| const float & | _deltaTime |
| float | _currentDeltaTime |
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inline |
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default |
| void GameEngine::GravitySystem::operator() | ( | SparseArray< GravityComponent > & | gravity | ) |
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protected |
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protected |