R-Type
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#include <GravitySystem.hpp>
Public Member Functions | |
GravitySystem (const float &deltaTime) | |
~GravitySystem ()=default | |
void | operator() (SparseArray< GravityComponent > &gravity) |
Protected Attributes | |
const float & | _deltaTime |
float | _currentDeltaTime |
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inline |
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default |
void GameEngine::GravitySystem::operator() | ( | SparseArray< GravityComponent > & | gravity | ) |
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protected |
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protected |