R-Type
Static Public Member Functions | Static Public Attributes | List of all members
GameEngine::InputManager Class Reference

#include <SfmlTypes.hpp>

Static Public Member Functions

static bool isKeyPressed (const Input::Keyboard::Key key)
 
static bool isKeyReleased (const Input::Keyboard::Key key)
 

Static Public Attributes

static const std::unordered_map< Input::Keyboard::Key, sf::Keyboard::Key > sfKeys
 Static unordered map that maps custom keyboard keys to corresponding sf::Keyboard::Key values. More...
 

Member Function Documentation

◆ isKeyPressed()

static bool GameEngine::InputManager::isKeyPressed ( const Input::Keyboard::Key  key)
inlinestatic

◆ isKeyReleased()

static bool GameEngine::InputManager::isKeyReleased ( const Input::Keyboard::Key  key)
inlinestatic

Member Data Documentation

◆ sfKeys

const std::unordered_map< GameEngine::Input::Keyboard::Key, sf::Keyboard::Key > GameEngine::InputManager::sfKeys
static

Static unordered map that maps custom keyboard keys to corresponding sf::Keyboard::Key values.


The documentation for this class was generated from the following files: