Interface for texture.
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#include <RenderInterfaces.hpp>
template<class T, template< typename > class rectT>
class GameEngine::ITexture< T, rectT >
Interface for texture.
- Template Parameters
-
T | type of the texture |
rectT | type of rect that will be used |
◆ ~ITexture()
template<class T , template< typename > class rectT>
◆ getTexture()
template<class T , template< typename > class rectT>
◆ load()
template<class T , template< typename > class rectT>
load the texture
- Parameters
-
filename | file from which to load the texture |
area | the area of the texture |
Implemented in GameEngine::Texture.
The documentation for this class was generated from the following file: