R-Type
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#include <ControlSystem.hpp>
Public Member Functions | |
ControlSystem () | |
~ControlSystem ()=default | |
void | operator() (SparseArray< TransformComponent > &transforms, SparseArray< ControllableComponent > &controllable) |
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inline |
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default |
void GameEngine::ControlSystem::operator() | ( | SparseArray< TransformComponent > & | transforms, |
SparseArray< ControllableComponent > & | controllable | ||
) |