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R-Type
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#include <ControlSystem.hpp>
Public Member Functions | |
| ControlSystem () | |
| ~ControlSystem ()=default | |
| void | operator() (SparseArray< TransformComponent > &transforms, SparseArray< ControllableComponent > &controllable) |
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inline |
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default |
| void GameEngine::ControlSystem::operator() | ( | SparseArray< TransformComponent > & | transforms, |
| SparseArray< ControllableComponent > & | controllable | ||
| ) |