R-Type
ControlSystem.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** R-Type
4 ** File description:
5 ** ControlSystem
6 */
7 
8 #ifndef CONTROLSYSTEM_HPP_
9 #define CONTROLSYSTEM_HPP_
10 #include "GameEngine.hpp"
11 #include "Registry.hpp"
14 
15 namespace GameEngine
16 {
18  {
19  public:
21  ~ControlSystem() = default;
22 
24  };
25 } // namespace GameEngine
26 
27 #endif /* !CONTROLSYSTEM_HPP_ */
Definition: ControlSystem.hpp:18
ControlSystem()
Definition: ControlSystem.hpp:20
void operator()(SparseArray< TransformComponent > &transforms, SparseArray< ControllableComponent > &controllable)
Definition: ControlSystem.cpp:13
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15