|
R-Type
|
#include "SparseArray.hpp"#include "components/TransformComponent.hpp"#include "components/PressableComponent.hpp"#include "components/TextureComponent.hpp"#include "Event.hpp"#include "utils/SfmlTypes.hpp"#include <functional>Go to the source code of this file.
Classes | |
| class | GameEngine::PressableSystem |
Namespaces | |
| GameEngine | |
Typedefs | |
| using | GameEngine::PressableFunction = std::function< void(SparseArray< TransformComponent > &transforms, SparseArray< TextureComponent > &textures, SparseArray< PressableComponent > &pressables)> |