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Classes | Namespaces | Typedefs
PressableSystem.hpp File Reference
#include "SparseArray.hpp"
#include "components/TransformComponent.hpp"
#include "components/PressableComponent.hpp"
#include "components/TextureComponent.hpp"
#include "Event.hpp"
#include "utils/SfmlTypes.hpp"
#include <functional>

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Classes

class  GameEngine::PressableSystem
 

Namespaces

 GameEngine
 

Typedefs

using GameEngine::PressableFunction = std::function< void(SparseArray< TransformComponent > &transforms, SparseArray< TextureComponent > &textures, SparseArray< PressableComponent > &pressables)>