R-Type
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#include "SparseArray.hpp"
#include "components/TransformComponent.hpp"
#include "components/PressableComponent.hpp"
#include "components/TextureComponent.hpp"
#include "Event.hpp"
#include "utils/SfmlTypes.hpp"
#include <functional>
Go to the source code of this file.
Classes | |
class | GameEngine::PressableSystem |
Namespaces | |
GameEngine | |
Typedefs | |
using | GameEngine::PressableFunction = std::function< void(SparseArray< TransformComponent > &transforms, SparseArray< TextureComponent > &textures, SparseArray< PressableComponent > &pressables)> |