R-Type
|
This is the complete list of members for WinLoseScene, including all inherited members.
addEntityToUnload(GameEngine::Entity entity) override | WinLoseScene | virtual |
addEntityToUnload(GameEngine::Entity entity) override | WinLoseScene | virtual |
load() override | WinLoseScene | virtual |
load() override | WinLoseScene | virtual |
unload() override | WinLoseScene | virtual |
unload() override | WinLoseScene | virtual |
update() override | WinLoseScene | virtual |
update() override | WinLoseScene | virtual |
WinLoseScene(GameEngine::GameEngine &gameEngine, GameState &state, bool &isOpen) | WinLoseScene | inline |
WinLoseScene(GameEngine::GameEngine &gameEngine, bool &win, bool &isOpen) | WinLoseScene | inline |
~IScene()=default | GameEngine::IScene | virtual |
~WinLoseScene()=default | WinLoseScene | |
~WinLoseScene()=default | WinLoseScene |