R-Type
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This is the complete list of members for RType::Client::UdpClient, including all inherited members.
_buffer | GameEngine::Network::ACommunication | protected |
_endpoint | GameEngine::Network::ACommunication | protected |
_header | GameEngine::Network::ACommunication | protected |
_listClient | GameEngine::Network::ACommunication | protected |
_streamBuffer | GameEngine::Network::ACommunication | protected |
_udpSocket | GameEngine::Network::ACommunication | protected |
ACommunication(asio::io_context &IOContext, unsigned short port) | GameEngine::Network::ACommunication | |
handleCollisionComponent(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleControllableComponent(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleData(struct RType::Protocol::HeaderDataPacket &, unsigned short port) | RType::Client::UdpClient | virtual |
handleDisconnexion(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleEndGame(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleReceive(const asio::error_code &error, std::size_t recvBytes, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
handleScore(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleString(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleTextureComponent(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleTextureState(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
handleTransformComponent(struct RType::Protocol::HeaderDataPacket header, unsigned short port) | RType::Client::UdpClient | |
readHeader() | GameEngine::Network::ACommunication | |
run() | RType::Client::UdpClient | |
sendData(void *data, std::size_t size, uint8_t packetType, Socket &socket, Endpoint &endpoint) | GameEngine::Network::ACommunication | inline |
sendDataInformation(std::vector< std::byte > dataInformation, uint8_t packetType) | RType::Client::UdpClient | |
sendInformation(void *data, std::size_t size, asio::ip::udp::socket &socket, asio::ip::udp::endpoint &endpoint, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
sendInformation(void *data, std::size_t size, asio::ip::tcp::socket &socket, asio::ip::tcp::endpoint &, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
UdpClient(asio::io_context &IOContext, asio::ip::udp::endpoint &serverEndpoint, SafeQueue< struct RType::Event > &eventQueue) | RType::Client::UdpClient | |
~ACommunication() | GameEngine::Network::ACommunication | inlinevirtual |
~UdpClient() | RType::Client::UdpClient |