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R-Type
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This is the complete list of members for GameScene, including all inherited members.
| addEntityToUnload(GameEngine::Entity entity) override | GameScene | virtual |
| endOfLevelCollsionCallback(const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms) | GameScene | |
| GameScene(GameEngine::GameEngine &gameEngine, GameState &state, size_t &id, bool &jumping) | GameScene | inline |
| load() override | GameScene | virtual |
| playerCollisionCallback(const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms, SparseArray< GameEngine::GravityComponent > &gravity, SparseArray< GameEngine::HealthComponent > &health) | GameScene | |
| unload() override | GameScene | virtual |
| update() override | GameScene | virtual |
| ~GameScene()=default | GameScene | |
| ~IScene()=default | GameEngine::IScene | virtual |