R-Type
GameScene Member List

This is the complete list of members for GameScene, including all inherited members.

addEntityToUnload(GameEngine::Entity entity) overrideGameScenevirtual
endOfLevelCollsionCallback(const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms)GameScene
GameScene(GameEngine::GameEngine &gameEngine, GameState &state, size_t &id, bool &jumping)GameSceneinline
load() overrideGameScenevirtual
playerCollisionCallback(const std::size_t &entityId, SparseArray< GameEngine::CollisionComponent > &collisions, SparseArray< GameEngine::TransformComponent > &transforms, SparseArray< GameEngine::GravityComponent > &gravity, SparseArray< GameEngine::HealthComponent > &health)GameScene
unload() overrideGameScenevirtual
update() overrideGameScenevirtual
~GameScene()=defaultGameScene
~IScene()=defaultGameEngine::IScenevirtual