R-Type
MusicSystem.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** R-Type
4 ** File description:
5 ** MusicSystem
6 */
7 
8 #ifndef MUSICSYSTEM_HPP_
9 #define MUSICSYSTEM_HPP_
10 #include "GameEngine.hpp"
11 #include "Registry.hpp"
13 
14 namespace GameEngine
15 {
17  {
18  public:
20  ~MusicSystem() = default;
21 
22  void operator()(SparseArray<MusicComponent> &musicComponents);
23  };
24 } // namespace GameEngine
25 
26 #endif /* !MUSICSYSTEM_HPP_ */
Definition: MusicSystem.hpp:17
void operator()(SparseArray< MusicComponent > &musicComponents)
Definition: MusicSystem.cpp:12
MusicSystem()
Definition: MusicSystem.hpp:19
Array which can have empty indexes.
Definition: SparseArray.hpp:19
Definition: AssetManager.hpp:15