R-Type
|
This is the complete list of members for GameEngine::Window, including all inherited members.
clear() override | GameEngine::Window | inlinevirtual |
close() override | GameEngine::Window | inlinevirtual |
create(int width, int height, const std::string &title) override | GameEngine::Window | inlinevirtual |
display() override | GameEngine::Window | inlinevirtual |
draw(const sf::Drawable &drawable) override | GameEngine::Window | inlinevirtual |
getWindow() const override | GameEngine::Window | inlinevirtual |
getWindow() override | GameEngine::Window | inlinevirtual |
isOpen() const override | GameEngine::Window | inlinevirtual |
mapPixelToCoords(const Vector2< int > &pos) | GameEngine::Window | inline |
pollEvent(IEvent< sf::Event > &event) override | GameEngine::Window | inlinevirtual |
setFramerateLimit(const float rate) override | GameEngine::Window | inlinevirtual |
setView(const IView< sf::View > &view) override | GameEngine::Window | inlinevirtual |
Window(int width=1920, int height=1080, const std::string &title="Game window") | GameEngine::Window | inline |
~IWindow()=default | GameEngine::IWindow< sf::RenderWindow, sf::View, sf::Event, sf::Drawable > | virtual |