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R-Type
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This is the complete list of members for GameEngine::Sprite, including all inherited members.
| getSprite() const override | GameEngine::Sprite | inlinevirtual |
| load(const ITexture< sf::Texture, sf::Rect > &texture, bool resetRect=false) override | GameEngine::Sprite | inlinevirtual |
| setPosition(const Vector2< float > position) override | GameEngine::Sprite | inlinevirtual |
| setRect(const Recti &rect) | GameEngine::Sprite | inline |
| setScale(const float &x, const float &y) | GameEngine::Sprite | inline |
| setTextureRect(const IRect< int, sf::Rect > &newRect) override | GameEngine::Sprite | inlinevirtual |
| Sprite() | GameEngine::Sprite | inline |
| ~ISprite()=default | GameEngine::ISprite< sf::Sprite, sf::Texture, sf::Rect > | |
| ~Sprite()=default | GameEngine::Sprite |