R-Type
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This is the complete list of members for GameEngine::Sprite, including all inherited members.
getSprite() const override | GameEngine::Sprite | inlinevirtual |
load(const ITexture< sf::Texture, sf::Rect > &texture, bool resetRect=false) override | GameEngine::Sprite | inlinevirtual |
setPosition(const Vector2< float > position) override | GameEngine::Sprite | inlinevirtual |
setRect(const Recti &rect) | GameEngine::Sprite | inline |
setScale(const float &x, const float &y) | GameEngine::Sprite | inline |
setTextureRect(const IRect< int, sf::Rect > &newRect) override | GameEngine::Sprite | inlinevirtual |
Sprite() | GameEngine::Sprite | inline |
~ISprite()=default | GameEngine::ISprite< sf::Sprite, sf::Texture, sf::Rect > | |
~Sprite()=default | GameEngine::Sprite |