R-Type
GameEngine::Sprite Member List

This is the complete list of members for GameEngine::Sprite, including all inherited members.

getSprite() const overrideGameEngine::Spriteinlinevirtual
load(const ITexture< sf::Texture, sf::Rect > &texture, bool resetRect=false) overrideGameEngine::Spriteinlinevirtual
setPosition(const Vector2< float > position) overrideGameEngine::Spriteinlinevirtual
setRect(const Recti &rect)GameEngine::Spriteinline
setScale(const float &x, const float &y)GameEngine::Spriteinline
setTextureRect(const IRect< int, sf::Rect > &newRect) overrideGameEngine::Spriteinlinevirtual
Sprite()GameEngine::Spriteinline
~ISprite()=defaultGameEngine::ISprite< sf::Sprite, sf::Texture, sf::Rect >
~Sprite()=defaultGameEngine::Sprite