R-Type
GameEngine::SceneManager Member List

This is the complete list of members for GameEngine::SceneManager, including all inherited members.

addEntityToCurrentSceneUnload(Entity entity)GameEngine::SceneManager
loadScene(const std::string &name)GameEngine::SceneManager
registerScene(const std::string &name, std::unique_ptr< IScene > &&scene)GameEngine::SceneManager
SceneManager()GameEngine::SceneManagerinline
unloadScene()GameEngine::SceneManager
unregisterScene(const std::string &name)GameEngine::SceneManager
updateCurrentScene()GameEngine::SceneManager
~SceneManager()=defaultGameEngine::SceneManager