R-Type
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This is the complete list of members for GameEngine::SceneManager, including all inherited members.
addEntityToCurrentSceneUnload(Entity entity) | GameEngine::SceneManager | |
loadScene(const std::string &name) | GameEngine::SceneManager | |
registerScene(const std::string &name, std::unique_ptr< IScene > &&scene) | GameEngine::SceneManager | |
SceneManager() | GameEngine::SceneManager | inline |
unloadScene() | GameEngine::SceneManager | |
unregisterScene(const std::string &name) | GameEngine::SceneManager | |
updateCurrentScene() | GameEngine::SceneManager | |
~SceneManager()=default | GameEngine::SceneManager |