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R-Type
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This is the complete list of members for GameEngine::SceneManager, including all inherited members.
| addEntityToCurrentSceneUnload(Entity entity) | GameEngine::SceneManager | |
| loadScene(const std::string &name) | GameEngine::SceneManager | |
| registerScene(const std::string &name, std::unique_ptr< IScene > &&scene) | GameEngine::SceneManager | |
| SceneManager() | GameEngine::SceneManager | inline |
| unloadScene() | GameEngine::SceneManager | |
| unregisterScene(const std::string &name) | GameEngine::SceneManager | |
| updateCurrentScene() | GameEngine::SceneManager | |
| ~SceneManager()=default | GameEngine::SceneManager |