R-Type
GameEngine
Registry
GameEngine::Registry Member List
This is the complete list of members for
GameEngine::Registry
, including all inherited members.
addComponent
(const Entity &entity, Component &&component)
GameEngine::Registry
inline
addComponent
(const Entity &entity, const Component &component)
GameEngine::Registry
inline
addSystem
(const Function &function)
GameEngine::Registry
inline
addSystem
(std::shared_ptr< SystemClass > systemClass)
GameEngine::Registry
inline
Debug::DebugMenu
class
GameEngine::Registry
friend
emplaceComponent
(const Entity &entity, Params &&...params)
GameEngine::Registry
inline
getComponent
()
GameEngine::Registry
inline
getComponent
() const
GameEngine::Registry
inline
getEntityById
(const std::size_t &id) const
GameEngine::Registry
inline
isComponentRegistered
()
GameEngine::Registry
inline
killEntity
(const Entity &entity)
GameEngine::Registry
inline
registerComponent
()
GameEngine::Registry
inline
Registry
(const std::size_t maxEntities)
GameEngine::Registry
inline
removeComponent
(const Entity &entity)
GameEngine::Registry
inline
runSystems
()
GameEngine::Registry
inline
spawnEntity
()
GameEngine::Registry
inline
spawnEntity
(const std::size_t &id)
GameEngine::Registry
inline
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1.9.1