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This is the complete list of members for GameEngine::Rect< T >, including all inherited members.
| getBaseRect() const override | GameEngine::Rect< T > | inlinevirtual |
| handleCollisionFromRect(Vector2< T > &pos, const Rect< T > &rect, const Vector2< T > &rectPos) | GameEngine::Rect< T > | inline |
| height | GameEngine::Rect< T > | |
| isColliding(const Vector2< T > &pos, const Rect< T > &rect, const Vector2< T > &rectPos) const | GameEngine::Rect< T > | inline |
| left | GameEngine::Rect< T > | |
| Rect()=default | GameEngine::Rect< T > | |
| Rect(T l, T t, T w, T h) | GameEngine::Rect< T > | inline |
| top | GameEngine::Rect< T > | |
| width | GameEngine::Rect< T > | |
| ~IRect()=default | GameEngine::IRect< T, sf::Rect > | |
| ~Rect()=default | GameEngine::Rect< T > |