R-Type
GameEngine::PrefabManager Member List

This is the complete list of members for GameEngine::PrefabManager, including all inherited members.

createEntityFromPrefab(const std::string &prefabName, Registry &registry, bool loadTexture=true, bool loadFont=true)GameEngine::PrefabManager
createEntityFromPrefab(const std::string &prefabName, Registry &registry, size_t id, bool loadTexture=true, bool loadFont=true)GameEngine::PrefabManager
isPrefabLoaded(const std::string &prefabName) constGameEngine::PrefabManager
loadPrefabFromFile(const std::string &filename)GameEngine::PrefabManager
PrefabManager(AssetManager &assetManager)GameEngine::PrefabManager
~PrefabManager()=defaultGameEngine::PrefabManager