R-Type
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This is the complete list of members for GameEngine::PrefabManager, including all inherited members.
createEntityFromPrefab(const std::string &prefabName, Registry ®istry, bool loadTexture=true, bool loadFont=true) | GameEngine::PrefabManager | |
createEntityFromPrefab(const std::string &prefabName, Registry ®istry, size_t id, bool loadTexture=true, bool loadFont=true) | GameEngine::PrefabManager | |
isPrefabLoaded(const std::string &prefabName) const | GameEngine::PrefabManager | |
loadPrefabFromFile(const std::string &filename) | GameEngine::PrefabManager | |
PrefabManager(AssetManager &assetManager) | GameEngine::PrefabManager | |
~PrefabManager()=default | GameEngine::PrefabManager |