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R-Type
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This is the complete list of members for GameEngine::Network::ACommunication, including all inherited members.
| _buffer | GameEngine::Network::ACommunication | protected |
| _endpoint | GameEngine::Network::ACommunication | protected |
| _header | GameEngine::Network::ACommunication | protected |
| _listClient | GameEngine::Network::ACommunication | protected |
| _streamBuffer | GameEngine::Network::ACommunication | protected |
| _udpSocket | GameEngine::Network::ACommunication | protected |
| ACommunication(asio::io_context &IOContext, unsigned short port) | GameEngine::Network::ACommunication | |
| handleData(struct RType::Protocol::HeaderDataPacket &, unsigned short port)=0 | GameEngine::Network::ACommunication | protectedpure virtual |
| handleReceive(const asio::error_code &error, std::size_t recvBytes, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
| readHeader() | GameEngine::Network::ACommunication | |
| sendData(void *data, std::size_t size, uint8_t packetType, Socket &socket, Endpoint &endpoint) | GameEngine::Network::ACommunication | inline |
| sendInformation(void *data, std::size_t size, asio::ip::udp::socket &socket, asio::ip::udp::endpoint &endpoint, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
| sendInformation(void *data, std::size_t size, asio::ip::tcp::socket &socket, asio::ip::tcp::endpoint &, struct RType::Protocol::HeaderDataPacket &header) | GameEngine::Network::ACommunication | |
| ~ACommunication() | GameEngine::Network::ACommunication | inlinevirtual |