R-Type
GameEngine::ISprite< T, TextuT, rectT > Member List

This is the complete list of members for GameEngine::ISprite< T, TextuT, rectT >, including all inherited members.

getSprite() const =0GameEngine::ISprite< T, TextuT, rectT >pure virtual
load(const ITexture< TextuT, rectT > &texture, bool resetRect=false)=0GameEngine::ISprite< T, TextuT, rectT >pure virtual
setPosition(const Vector2< float > position)=0GameEngine::ISprite< T, TextuT, rectT >pure virtual
setTextureRect(const IRect< int, rectT > &newRect)=0GameEngine::ISprite< T, TextuT, rectT >pure virtual
~ISprite()=defaultGameEngine::ISprite< T, TextuT, rectT >