R-Type
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This is the complete list of members for GameEngine::ISprite< T, TextuT, rectT >, including all inherited members.
getSprite() const =0 | GameEngine::ISprite< T, TextuT, rectT > | pure virtual |
load(const ITexture< TextuT, rectT > &texture, bool resetRect=false)=0 | GameEngine::ISprite< T, TextuT, rectT > | pure virtual |
setPosition(const Vector2< float > position)=0 | GameEngine::ISprite< T, TextuT, rectT > | pure virtual |
setTextureRect(const IRect< int, rectT > &newRect)=0 | GameEngine::ISprite< T, TextuT, rectT > | pure virtual |
~ISprite()=default | GameEngine::ISprite< T, TextuT, rectT > |