#include <any>
#include <functional>
#include <unordered_map>
#include <vector>
#include <type_traits>
#include <algorithm>
#include <iterator>
#include <map>
#include <string>
Go to the source code of this file.
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enum class | GameEngine::Event : EventType {
GameEngine::WindowIsOpen
, GameEngine::WindowCloseEvent
, GameEngine::QuitEvent
, GameEngine::PollEvent
,
GameEngine::GetWorldMousePos
, GameEngine::WindowSetView
, GameEngine::SetFpsLimitEvent
, GameEngine::GetTransform
,
GameEngine::GetCollision
, GameEngine::GetTexture
, GameEngine::GetControllable
, GameEngine::GetNewEntity
,
GameEngine::GetEntity
, GameEngine::GetDestroy
, GameEngine::SendInput
, GameEngine::GetEndGame
,
GameEngine::GetStateTexture
, GameEngine::GetScore
, GameEngine::DeleteEntity
, GameEngine::EnemiesSpawnedEvent
,
GameEngine::EnemiesMoveEvent
, GameEngine::EnemiesDieEvent
, GameEngine::PlayerMoveEvent
, GameEngine::PlayerSpawnedEvent
,
GameEngine::PlayersDieEvent
, GameEngine::PlayerShootEvent
} |
| enum of all event types More...
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