R-Type
DamageComponent.hpp
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1 /*
2 ** EPITECH PROJECT, 2023
3 ** DamageComponent.hpp
4 ** File description:
5 ** DamageComponent
6 */
7 
8 #ifndef DAMAGECOMPONENT_HPP_
9 #define DAMAGECOMPONENT_HPP_
10 
11 #include <cstdint>
12 
13 namespace GameEngine
14 {
16  {
17  std::size_t damage;
18  std::vector<std::size_t> listDamage;
19  };
20 } // namespace GameEngine
21 #endif /* !DAMAGECOMPONENT_HPP_ */
Definition: AssetManager.hpp:15
Definition: DamageComponent.hpp:16
std::vector< std::size_t > listDamage
Definition: DamageComponent.hpp:18
std::size_t damage
Definition: DamageComponent.hpp:17